BA in Games and Interactive Media

Make a Difference as a Video Game Designer
56-58 units
Bring your creative ideas to life as you prepare for an innovative career in the games and interactive media industries. This immersive degree program is a confluence of story and play; we believe that truth may be found in both.
Learn to build games of all types, benefitting from a well-rounded curriculum that integrates the iterative process of storytelling, game mechanics, art, sound, and more. Study under supportive faculty-mentors who work in the industry, and alongside a collaborative community of students engaged in art and design. Capitalize on the department’s connections with video game companies such as Blizzard, EA, and Square Enix, and APU’s proximity to the multimedia industry hub of Los Angeles.
At APU, we are not simply game makers, we are game changers!
Requirements
Code | Title | Units |
---|---|---|
GAME 101 | Game Development Process | 2 |
GAME 105 | Game Studies | 2 |
GAME 111 | Game Art I | 3 |
GAME 115 | Game Development I | 3 |
GAME 121 | Game Production | 2 |
GAME 130 | Game Design and Theory | 3 |
GAME 135 | Programming for Interactive Media | 3 |
CINE 200 | History of Art and Music for Cinematic Arts | 3 |
GAME 210 | Game Narrative | 3 |
GAME 211 | Game Art II | 3 |
GAME 215 | Game Level and Environmental Design | 3 |
GAME 221 | Game UX and UI Design | 2 |
GAME 225 | Game Development II | 3 |
GAME 231 | Sound Design for Games | 2 |
GAME 310 | Game Prototype Studio | 3 |
GAME 321 | 3 | |
GAME 325 | Game Development III | 3 |
GAME 394 | Game Studio Apprenticeship | 3 |
GAME 475 | Civic Engagement Through Games 1, 2 | 1-3 |
or CINE 490 | Internship and Career Preparation for Cinematic Arts | |
GAME 494 | Game Studio Capstone I | 3 |
Total Units | 53-55 |
Program Learning Outcomes
Students who successfully complete this program shall be able to:- demonstrate broad understanding of game design and development, focusing on game theory and mechanics, level and environmental design, immersion, game user experience.
- apply critical principles and skills pertinent to games and interactive media duties in their employment and professional practice.
- work in diverse global contexts and apply universally respectful and globally centric practices pertinent to games and interactive media duties in international and domestic contexts.
- demonstrate understanding of contemporary research questions, results, and areas of application relating to the design and development of computer games.